A legendary warrior and fallen paladin turned sellsword.
Once loyal to the missing hero Aramus, Garrison struggles to escape his own violent past. He's now drawn back into conflict by his sense of duty, seeking redemption for past sins in the defense of Aramus' daughter Gully on her many adventures.
Passive Skill[]
Builds Overcharge faster and has a larger Overcharge pool.
Dungeon Skills[]
Quickstep: A dash that avoids trap damage and adds a massive Haste buff to Garrison if he initiates combat with it.
Flashblind: Throws a flash bomb, blinding any creature struck. Affected enemies enter combat Stunned.
Combat Abilities[]
Actions[]
Action
Description
Speed
Parry
Reduces all damage taken by 40% until next turn. If attacked while active, Garrison's Attack Power will increase by 5% for 1 turn.
Instant
Swift Strike
Deals light damage and generates 15 Overcharge.
Instant
Sting
Deals light damage and generates 20 Overcharge. Applies a Bleed dealing light damage over 3 turns. Stacks 3 times.
Instant
Enrage
Increases the Attack Power of all heroes by 10% for 3 turns. Generates 15 Overcharge.
Instant
Abilities[]
Ability
Description
Mana Cost
Speed
Rallystrike
Deals moderate damage and increases Haste for all party members by 10% for 2 turns.
15
Fast
Cleave
Deals light damage to the target and a nearby enemy.
10
Very Fast
Warblade
Consumes up to 40 Overcharge, dealing moderate damage and adding damage for each Overcharge consumed.
15
Fast
Rage Wave
Hits all enemies, dealing light magic damage to each.
25
Slow
Siphon
Deals light magic damage to all enemies. Restores a small amount of health for each enemy that is Bleeding.
15
Very Fast
Rupture
Deals light damage. If the target is Sundered or Poisoned, also adds a Bleed dealing moderate damage over 5 turns. Stacks 3 times.
10
Very Fast
Warrior's Resolve
Removes up 2 debuffs from self.
10
Instant
Berserk
Swings 3 times, hitting a target for moderate damage. Gains an additional attack dealing light damage for each critical strike, up to 4 extra attacks total.
20
Slow
Feint
Deals light damage and increases Attack Power by 25% for 1 action.
15
Very Fast
Slash
Deals light damage and increases Critical Chance by 10% for the next 3 attacks.
10
Very Fast
Blood Bath
Strikes all enemies dealing light damage, and applies a Bleed to each dealing moderate damage over 5 turns.
20
Slow
Impale
Deals moderate piercing damage.
15
Fast
Burst[]
Level
Ability
Description
Speed
1
Heart Bleed
Deals moderate piercing damage and causes the target to Bleed, dealing light damage over 3 turns, ignoring damage mitigation.
Instant
2
Relentless Assault
Increases the Critical Chance of all allies by 60% for the next 2 actions. Garrison will immediately act again after using Relentless Assault.
Instant
3
Blademaster
Unleashes a flurry of strikes on one enemy dealing heavy damage.
Instant
Perks[]
Swordsman[]
Perk
Description
Points
Crit Chance Up - Rank 1
Increases Critical Chance by 1.05%.
2
Start Strong
Begins battle with +10% Attack Power for 1 action.
2
Second Wind
At the end of combat, heals Garrison for a small amount of health.
4
Crit Dmg Up - Rank 1
Increases the damage of critical hits by an additional 5.75%.
4
AP Up - Rank 1
Increases Attack Power by 3.75%.
6
Warblade II
Raises the amount of Overcharge that can be consumed by Warblade from 40 to 60.
6
Crit Chance Up - Rank 2
Increases Critical Chance by 5.4%.
8
AP Up - Rank 2
Increases Attack Power by 5.4%.
8
Bloody Criticals
Critical hits will cause enemies to Bleed dealing light piercing damage over 3 turns.
10
Swift Strike II
Increases the damage of Swift Strike.
10
Honed Blade
Increases Critical Chance by 2% each time Garrison attacks. Stacks 8 times. Lasts the entire battle.
12
Crit Dmg Up - Rank 2
Increases the damage of critical hits by an additional 23%.
12
Swordsman Overcharge - Rank 1
Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks.
14
Rage Wave II
Rage Wave's damage will ignore armor.
14
AP Up - Rank 3
Increases Attack Power by 14%.
16
Berserk II
When the target is Bleeding, increases the Critical Chance of Berserk by 15%.
16
Enrage II
Enrage will also increase the Critical Chance of the party by 5%.
20
Vicious Wounds
Bleeds can now Critical Hit.
20
Swordsman Mastery[]
Every 20 points assigned to Swordsman perks will activate the following bonus perks:
Perk
Description
Points
Critical Mastery
Increases Critical Chance by 3%.
20
Attack Power Mastery
Increases Attack Power by 6%.
40
Swordsman Overcharge - Rank 2
Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks.
60
Risk Taker
Increases Attack Power by 30% when health is below 30% of maximum.
80
Overpower
Increases Attack Power by 6% on a Critical Hit. Stacks 6 times.
100
Wanderer[]
Perk
Description
Points
Sturdy
Increases Stamina by 2.1%.
2
Haste Up - Rank 1
Increases Haste by 1.05%.
2
Parry II
Increases the AP bonus when hit while Parrying by 5%.
4
Seize Opportunity
10% chance that any attack will award 20 Overcharge.
4
Conserve Energy
Can carry up to 10 Overcharge from one battle to the next.
6
Rally II
If Rally lands a Critical Hit, it will award an additional 20% Haste, increasing the amount from 10% to 30%.
6
Cleave II
Lowers base damage but adds a Bleed that deals light piercing damage over 4 turns to each target.
8
Haste Up - Rank 2
Increases Haste by 5.4%.
8
Sting II
Increases the Bleed damage of Sting over 3 turns.
10
Dungeon Skill Expert
Increases the radius of Flashblind, and increases Critical Chance by 10% for the first action, when entering combat with Quickstep.
10
Battle Ready
Begins battle with 10 Overcharge.
12
Warrior's Resolve II
Warrior's Resolve now removes all debuffs.
12
Wanderer Overcharge - Rank 1
Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks.
14
Victory Rush
Gains 25 Overcharge when landing the killing blow on an enemy.
14
Siphon II
Increases the healing portion of Siphon per target.
16
Haste Up - Rank 3
Increases Haste by 14%.
16
Bloodthirsty
Garrison's Bleeds now grant 5 Overcharge each tick.
20
Deep Wounds
Increases all Bleed damage by 40%.
20
Wanderer Mastery[]
Every 20 points assigned to Wanderer perks will activate the following bonus perks:
Perk
Description
Points
Haste Mastery
Increases Haste by 3%.
20
Dungeon Skill Master
Increases maximum charges for all Dungeon Skills.
40
Wanderer Overcharge - Rank 2
Increases Attack Power by 10% per 10 Overcharge used on that ability. Stacks with other Overcharge perks.
60
Survivor
Increases Attack Power by 1 for every 7 points of Stamina.
80
Life Leech
Heals self for a small amount of health on each attack.