Line 9: | Line 9: | ||
* [[Junktown]] |
* [[Junktown]] |
||
* [[The Dig]] |
* [[The Dig]] |
||
+ | * [[Deadwatch]] |
||
* [[Strongmont]] |
* [[Strongmont]] |
||
* [[The Crimson Garden]] |
* [[The Crimson Garden]] |
||
+ | * [[Mana Rifts]] |
||
− | * 2 more |
||
[[Category:Dungeons| ]] [[Category:Game Mechanics]] |
[[Category:Dungeons| ]] [[Category:Game Mechanics]] |
Revision as of 02:19, 11 October 2017
This article is a stub. You can help Battle Chasers: Nightwar Wiki by expanding it. |
Dungeons are one of the Game Mechanics in Battle Chasers: Nightwar
Description
Dungeons are a random arrangement of hand-crafted rooms, overflowing with traps, treasure, puzzles and lore. Monsters are visible on the map and exhibit unique behaviors when aggressive. Touching a monster initiates the turn-based combat system. Dungeons are loaded with traps, puzzles and secrets. Each of the Heroes has unique Dungeon Abilities.
List of Dungeons
- The Iron Outpost
- Path of Fangs
- Junktown
- The Dig
- Deadwatch
- Strongmont
- The Crimson Garden
- Mana Rifts