Fringe member of The Order, a secretive organization that protects the Crescent Isle from supernatural forces.
Alumon prefers to do his work alone, which is convenient, given his particular brand of magic doesn't sit well with his fellow Order members.
Believes a new threat is coming to bear on the island very soon.
Passive Skill[]
While casting, reduces damage taken by 20%.
Dungeon Skills[]
Life Drain: Shoots a slow moving projectile that will pass through enemies, damaging them and Healing the party.
Path of Darkness: Leaves a trail of darkness behind Alumon as he walks, increasing Alumon's movement speed. Damages and slows down any enemies that walk into it.
Combat Abilities[]
Actions[]
Action
Description
Speed
Shadow Wall
Reduces all damage taken by 40% until next turn. If attacked while active, Alumon's Critical Chance will increase by 5% for 1 turn.
Instant
Shadow Whip
Deals light damage and increases Attack Power by 20% for 1 action. Generates 10 Overcharge.
Instant
Soul Shard
Deals light magic damage and decreases Attack Power by 30% for 1 action. Generates 10 Overcharge.
Instant
Grim Covenant
Converts 10% of Alumon's current health into 20% of his max mana.
Instant
Abilities[]
Ability
Description
Mana Cost
Speed
Devastation
Deals heavy damage to an enemy, but also deals light piercing damage to Alumon.
20
Slow
Vampiric Assault
Deals light magic damage and Heals the most damaged ally lightly.
25
Very Fast
Shield of Vengeance
Places a Damage Shield on an ally that absorbs a moderate amount of damage. While the target remains shielded, attackers will suffer light magic damage.
15
Very Fast
Dark Triage
Heals all allies lightly.
20
Very Fast
Dark Mending
Heals an ally moderately. Any overhealing will be converted into a Damage Shield.
20
Fast
Night's Blessing
Removes 1 debuff from each ally. If a debuff was removed, increases their Attack Power by 15% for 2 actions.
15
Fast
Blood Boil
Deals moderate magic damage. If the target is under the effect of Ignite, the attack will be a guaranteed critical hit.
15
Fast
Sanguine Embrace
Heals all allies moderately. Any overhealing will be converted into a Damage Shield.
20
Slow
Soul Stagger
Deals light damage, removes 1 buff from an enemy, and applies Arcane Sickness to them, increasing their magic damage taken by 20% for 3 turns.
20
Very Fast
Mass Haste
Increases Haste for all party members by 30% for 3 Actions.
30
Slow
Avatar of Darkness
Revive an Ally with 65% of their maximum Health. They will be granted a 20% Attack Power buff for 2 Actions, after which, they will suffer 50% of their maximum Health in damage.
25
Slow
Crushing Darkness
Deals light magic damage. If the target is under effect of Arcane Sickness, Ignite, or Chill, they will also be Sundered, Increasing Physical Damage taken by 25% for 3 Turns.
20
Fast
Burst[]
Level
Ability
Description
Speed
1
Blood Frenzy
Increases the Attack Power of all heroes by 30% for the entire combat, or until dispelled. Anyone with this buff will also lose 5% of their maximum health each turn, for the duration.
Instant
2
Reaper
Steals a small amount of health from each enemy, and uses it to Heal all allies moderately each.
Instant
3
Doom
Deals a huge amount of damage to the enemy after he's taken 4 turns.
Instant
Perks[]
Shadow[]
Perk
Description
Points
Shifting Shadows
Increases Evade Chance by 1.05%.
2
Shadow Feedback
Increases Attack Power by 25% for one action after being struck by a critical hit.
2
Crit Chance Up - Rank 1
Increases Critical Chance by 2.3%.
4
All Defense Up - Rank 1
Increases Physical and Magic Defense by 4.6%.
4
AP Up - Rank 1
Increases Attack Power by 3.75%.
6
Shield of Vengeance II
Increases the power of the shield, preventing additional damage.
6
Crit Chance Up - Rank 2
Increases Critical Chance by 5.4%.
8
AP Up - Rank 2
Increases Attack Power by 5.4%.
8
Essence Steal
Critical hits will heal the most wounded ally lightly.
10
Shadow Whip II
Increases the damage of Shadow Whip.
10
Bladed Shield
Getting hit while casting will now deal light magic damage to attackers each hit.
12
All Defense Up - Rank 2
Increases Physical and Magic Defense by 18.6%.
12
Shadow Overcharge - Rank 1
Increases Healing Power of the next heal by 20% per 10 Overcharge used. Stacks with other Overcharge perks.
14
Night's Blessing II
Night's Blessing will cleanse an additional debuff for each hero.
14
AP Up - Rank 3
Increases Attack Power by 14%.
16
Avatar of Darkness II
Revived allies will return with additional health.
16
Grim Covenant II
Doubles the amount of mana gained from Grim Covenant, from 20% of max mana to 40% of max mana.
20
Devastation II
Taunts while casting, and deals additional damage equal to 50% of damage taken while casting.
20
Shadow Mastery[]
Every 20 points assigned to Shadow perks will activate the following bonus perks:
Perk
Description
Points
Critical Mastery
Increases Critical Chance by 3%.
20
Defense Mastery
Increases Physical and Magic Defense by 12%.
40
Shadow Overcharge - Rank 2
Increases Healing Power of the next heal by 20% per 10 Overcharge used. Stacks with other Overcharge perks.
60
Armor of Shadows
Increases Attack Power by 1 for every 7 points of Armor.
80
Harbinger of Death
Increases Attack Power by 6% on a critical hit. Stacks 6 times.
100
Blood[]
Perk
Description
Points
Endurance
Increases Stamina by 2.1%.
2
Haste Up - Rank 1
Increases Haste by 1.05%.
2
Shadow Wall II
Increases the critical hit bonus when struck by 5%.
4
Healing Power - Rank 1
Increases the power of heals by 4.6%.
4
Vampiric Assault II
Vampiric Assault will heal an additional small amount of health.
6
Patch Up
At the end of combat, Heals the party lightly each.
6
Haste Up - Rank 2
Increases Haste by 5.4%.
8
Dark Triage II
Dark Triage will heal each hero for an additional small amount of health.
8
Soul Shard II
Reduces the Attack Power penalty of Soul Shard by half, from 30% to 15%.
10
Dungeon Skill Expert
Increases the healing from Life Drain, and Path of Darkness will now apply Arcane Sickness.
10
Reinforced Shield
Increases damage reduction while casting by 15%, from 20% to 35%.
12
Healing Power - Rank 2
Increases the power of heals by 18.6%.
12
Blood Overcharge - Rank 1
Increases Healing Power of the next heal by 20% per 10 Overcharge used. Stacks with other Overcharge perks.
14
Corpse Explosion
When landing the killing blow on an enemy, deals light magic damage to other living enemies.
14
Dark Mending II
Dark Mending will heal additional health.
16
Healing Power - Rank 3
Increases power of heals by 28%.
16
Sanguine Embrace II
Sanguine Embrace will heal each hero for additional health.
20
Blood Boil II
Blood Boil will deal additional Magic Damage on crit.
20
Blood Mastery[]
Every 20 points assigned to Blood perks will activate the following bonus perks:
Perk
Description
Points
Healing Mastery
Increases Healing Power by 6%.
20
Dungeon Skill Master
Increases maximum charges for all Dungeon Skills.
40
Blood Overcharge - Rank 2
Increases Healing Power of the next heal by 20% per 10 Overcharge used. Stacks with other Overcharge perks.
60
Blood Quickening
Increases Haste by 15%.
80
Ancient Bloodline
Increases Attack Power by 20%.
100
Media[]
Trivia[]
Alumon is not part of the original cast of characters from Battle Chasers. He is a new hero unique to the game and was created as a Kickstarter stretch goal reward to promote crowdfunding for production of the game.